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Eradicator Battleship by Quesocito Eradicator Battleship by Quesocito
The destroyer of worlds.

400m long. Depicting a belly view (top) and a top view (bottom). High res so u can zoom in for some detail. Will upload even higher res when I return to RSA.
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:iconjzp706:
jzp706 Featured By Owner Jun 28, 2013
hey, would you like to help out my team making a game? this is amazing and we would love all the help we can get.

email me your response @ jacobpaul76@gmail.com

Thanks!
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:icondevastator200:
Devastator200 Featured By Owner Jun 11, 2013  Hobbyist Digital Artist
Exactly what i try to draw but can't. the best I can do is this. [link]
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:iconquesocito:
Quesocito Featured By Owner Jun 29, 2013  Hobbyist Digital Artist
ah man its fine just keep at it! ;)
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:icontrollius2:
Trollius2 Featured By Owner Jun 9, 2013
I love good starship renders. This one is really appealing to me. I think primarily because I'm a big fan of Starfire (both the game and the David Webber & Steve White novels that are based on it.)

And since I see this ship in that light, being a battleship is just the right classification for the size it appears to be. I base that on what looks like an assault shuttle leaving a hangar/boat bay in the picture. This is because in Starfire, ship sizes are based on the number of "hull spaces" (volume) that it contains (for adding in drive systems, weapons, defensive systems, crew quarters, hangar bays, cargo holds, etc.) For example, destroyers in SF range between 21 and 30 hull spaces, battleships range between 81 and 100 HS and large carriers range between 101 and 130 HS.

Plus, I can easily imagine the Starfire weapon systems this battleship mounts by the excellent detail in this picture.

Very good work sir. I really hope you do more starships in the future.
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:iconquesocito:
Quesocito Featured By Owner Jun 29, 2013  Hobbyist Digital Artist
thanks for the compliment. hadnt heard of starfire before, sounds like a great game though. doubt i will find anyone in South Africa that plays it though! such a pity!

i will keep at doing starships though, love all machines! :)
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:iconblacklion68:
blacklion68 Featured By Owner May 10, 2013
Nice!
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:iconquesocito:
Quesocito Featured By Owner May 11, 2013  Hobbyist Digital Artist
Thanks!
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:iconlukevanin:
lukevanin Featured By Owner Feb 24, 2013
+10 for starting a serious sci-fi debate :)
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:iconquesocito:
Quesocito Featured By Owner Feb 27, 2013  Hobbyist Digital Artist
haha thanks!
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:iconzibblsnrt:
Zibblsnrt Featured By Owner Feb 10, 2013
Hee, love the argument over how big a battleship has to be. (Thank you, George Lucas, for convincing people that everything has to be miles long... grah.)

I love the straightforward, functional design. Are you planning a run at texturing it later, or were you thinking of keeping it with that general colour?
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:iconquesocito:
Quesocito Featured By Owner Feb 13, 2013  Hobbyist Digital Artist
haha yeah! ffs, everyone thinks spaceships are from the same era as well. not like some from 2200AD or 2500AD etc..

i actually dont know how to texture!! :airborne: so maybe when (IF) i ever learn to texture then yes ill texture it..
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:iconzibblsnrt:
Zibblsnrt Featured By Owner Feb 13, 2013
Yeah, people assuming everything should fit in the same SF universe is a pet peeve of mine too. Ships from, say, Babylon 5 and ships from Stephen Baxter's novels are very different for a *reason*, people...

And yeah, I found learning texturing to be the most annoying part of my own work. I only know Blender and your work looks like another program, so I can't suggest much there. That said, it wouldn't need much for something like that - it's a very very clean design.
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:iconquesocito:
Quesocito Featured By Owner Feb 25, 2013  Hobbyist Digital Artist
Haha yeah i fully agree. Oh well i guess everyone shouldnt take things too seriously.

I guess i should still try to learn to texture, even if it is annoying as u say ;) and thanks again!
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:iconelven-samurai:
Elven-Samurai Featured By Owner Feb 6, 2013
Very cool! :dance:
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:iconquesocito:
Quesocito Featured By Owner Feb 8, 2013  Hobbyist Digital Artist
Thanks! :)
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:icontsunderelightning:
Tsunderelightning Featured By Owner Feb 6, 2013
I like the radial symmerty of the design and the very logical gun placement. No one is going to sneak up on this thing by hitting it from the forecastle or keel, no sir!
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:iconquesocito:
Quesocito Featured By Owner Feb 8, 2013  Hobbyist Digital Artist
Ah yeah!! :) thanks! mite get in by going straight from behind for the engines, think there's a wee blind spot there.
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:icontsunderelightning:
Tsunderelightning Featured By Owner Feb 8, 2013
If this is for a game, that's not a problem - it's a tactical opportunity. :V I dunno maybe the backwash from the engines screws up targeting or something silly like that.
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:iconquesocito:
Quesocito Featured By Owner Feb 13, 2013  Hobbyist Digital Artist
yeah that makes sense! maybe i'll leave it like that then! :)
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:iconseukonnen:
Seukonnen Featured By Owner Feb 6, 2013  Hobbyist General Artist
Ahh, the beauty of raw functionality. Classy as hell. ;)
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:iconquesocito:
Quesocito Featured By Owner Feb 8, 2013  Hobbyist Digital Artist
ah yeah! form follows functionality! :) thanks man!
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:iconhunter2045:
Hunter2045 Featured By Owner Feb 5, 2013
Nice.
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:iconquesocito:
Quesocito Featured By Owner Feb 8, 2013  Hobbyist Digital Artist
thanks!
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:icondallelleslaul:
DallellesLaul Featured By Owner Feb 4, 2013
Beautiful looking ship....
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:iconquesocito:
Quesocito Featured By Owner Feb 8, 2013  Hobbyist Digital Artist
thanks man! :)
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:iconsridix:
Sridix Featured By Owner Feb 4, 2013  Hobbyist Digital Artist
Amazing !! Cool work !
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:iconquesocito:
Quesocito Featured By Owner Feb 4, 2013  Hobbyist Digital Artist
Thanks a lot!
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:iconsridix:
Sridix Featured By Owner Feb 5, 2013  Hobbyist Digital Artist
You're welcome XD !
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:iconhdreaper:
HDReaper Featured By Owner Feb 4, 2013
Nic although IN space ship termes its more of a friget or destroyer.
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:iconhelge129:
Helge129 Featured By Owner Feb 4, 2013  Hobbyist Digital Artist
A space battleship won't neccesarily be huge. The biggest thing will probably be the radiator arrays.
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:iconhdreaper:
HDReaper Featured By Owner Feb 4, 2013
I was just saying it was a dit small for the classifcation (Is that how you spell it?)
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:iconhelge129:
Helge129 Featured By Owner Feb 4, 2013  Hobbyist Digital Artist
Consider this: A Nimitz class supercarrier is 330 meters long. The USS Iowa was a Battleship, 270m long. This is way bigger than any real battleship. So 400m sounds reasonable, perhaps even a tad too big.
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:iconquesocito:
Quesocito Featured By Owner Feb 8, 2013  Hobbyist Digital Artist
ah man! ur a legend! thanks! :) i did look up the size of ships etc, and my brother is a massive ship guru (old, new, etc) that's where i based my ideas from, this battleship is a tad big but mainly because it has 4 x 2000mm rail guns in the prow, if it werent for those the ship wouldve been about 80m shorter.
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:iconhdreaper:
HDReaper Featured By Owner Feb 4, 2013
Yes but they are all atmospheric ship based on water. This is a star ship, it has to be able to defend itself, fight in space, travel between worlds and stars and survive atmospheric re-entry. All while being able to deploying troops to a planes surfaces.
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:iconquesocito:
Quesocito Featured By Owner Feb 8, 2013  Hobbyist Digital Artist
this one never does "re-entry", neither does it deploy troops, that's what the cruisers, carriers, etc are for. it is also mainly robotic, thus allowing for a considerably smaller crew than the current battleships. have u ever looked at the schematic of a ship? and seen how much space is taken up by the junk required for humans? as well as fuel, ammo, and those types of "expendable stores". using a fusion reactor for both fuel and weapons, removing humans from the equation, u would end up with a much smaller ship than one would expect. ships in movies are just stupid with all the wasted space, like the massive corridors people walk through, and massive cabins, etc.
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:iconhelge129:
Helge129 Featured By Owner Feb 4, 2013  Hobbyist Digital Artist
It doesn't have to do any of that. A space battleship only has to be able to accurately lead a target, because space battles would take place over enormous distances. A larger ship has more mass, and is thus inherently harder to steer (and also an easier target because it'll have a much larger infrared signature). You also need more radiators, and bigger radiators, etc. Building a bigger ship is not a good idea.
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:iconquesocito:
Quesocito Featured By Owner Feb 8, 2013  Hobbyist Digital Artist
agreed! totally! this battleship is a weapons platform, and relies heavily on support ships, fighters etc. it is also deployed in extremely limited numbers, possibly only in tandem.
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:iconhdreaper:
HDReaper Featured By Owner Feb 4, 2013
If we were taking in to account the fact the ship had no artificial gravity then I would agree with you on the steering and mass. However for it to act as a battleship it would have to have a powerful generator for artificial gravity, weapons and radiation shields. All of which would be important for a functional war ship in spaces.
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:iconslayerx3d:
SlayerX3D Featured By Owner Feb 19, 2013
you don't need artificial gravity generator if you build your ship as a skyscraper eg all sections build on the vertical plane instead of the horizontal plane as you can use the vessel's own acceleration as a form of gravity, or do like the Babylon5 Omega Class destroyers and have snipping sections using the centrifugal force to create "gravity".

If you are speaking of hard sci-fy terms space battles would be long, boring and at rangers over thousands of kilometers with no stealth. No artificial gravity and the laws of thermodynamics are just as dangerous as the enemy because those ships generate lots and lots of heat with no easy way to deal with it, you need huge radiators (which are inefficient) or heat sinks (which store limited amounts of heat). If you use lasers, gauss and rail guns these create lots and lots of heat along the power plants and the propulsion.

Oh and battle in space would be in a full 3D plan with no up or down a spacecraft could approach another one from any angle imaginable so having your ship to maneuver to bring all your weapons to bear would be essential.

The as mentioned the Nimitz is 330m long with a crew over 2.000 people, even with insane amounts of automation you'd have a crew of that size to feed and provide living conditions, which again take space and create more heat. So having massive Km sized ship isn't much realistic. The Nimitz unlike space ships doesn't have to carry its own reaction mass because it uses the sea for that only the fuel to power (fuel is not the same as reaction mass). You don't have reaction mass in space so you have to carry it with you. The Nimitz have the whole sea friction to break the ship, in space if you want to stop you have to spent as much time decelerating as accelerating (Newton's third law is a bitch in space). In a space born craft you'd focus most of the weight in reaction mass, heat management and power generation, the rest goes to crew support and the little of what is left will go to weapons and countermeasures, and it is important to have more countermeasures than the other guy has weapons.


Science may march on but with the current understanding of physics having Xbox huge ships are unwieldy as fuck.

If you are making soft sci-fy you just throw kilometer long ships with all the technobabble you can add to justify why you're saying fuck you to physics or ignore physics all together.

You can educate yourself in this website if you like hard sci-fy

[link]
[link]
[link]
[link]
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(1 Reply)
:iconhelge129:
Helge129 Featured By Owner Feb 4, 2013  Hobbyist Digital Artist
You don't know that it would have an AG generator - which by the way, violoates the laws of physics. A Nimitz class has 2 powerful nuclear reactors in it, which power the entire thing and then some. I think they rate at 104MW each.
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(2 Replies)
:iconquesocito:
Quesocito Featured By Owner Feb 4, 2013  Hobbyist Digital Artist
hahaha if YOU say so..
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:icontchalla811:
tchalla811 Featured By Owner Feb 4, 2013  Hobbyist Photographer
Incredible work!!!
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:iconquesocito:
Quesocito Featured By Owner Feb 4, 2013  Hobbyist Digital Artist
Thank you! :)
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:icontchalla811:
tchalla811 Featured By Owner Feb 4, 2013  Hobbyist Photographer
You are most welcome.
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February 4, 2013
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